On completing a project its important to look back at what went wrong
More time needed! With only three evenings to play with I had to work fast. This left it's mark on unresolved styling bugs, padding and font inconsistencies, and a story that might be hard to decipher.
To truly encapsulate a live a dynamic iPhone experience, animation is key. With more time I would have animated more on the feed and beyond.
I'd increase the testbase and time to dial down the details. For more reliable insight and varied feedback.
As I didn't have an Android device to test on, the iOS platform took design priority.
Weeks could be spent on perfecting the spacing, padding and clarity, with limited time I didn't spend long stress testing my component perfection.